﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System.Windows.Forms;
using System.Drawing;
//Creates the menu for the game
namespace manySquares
{
    class Menu : Form
    {
        public Image background;
        private Button btnStart;
        private Button btnExit;

        public Menu()
        {
            
        }
        private void btnStart_Click(object sender, EventArgs e)
        {

        }

        private void InitializeComponent()
        {
            this.btnStart = new System.Windows.Forms.Button();
            this.btnExit = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // btnStart
            // 
            this.btnStart.Location = new System.Drawing.Point(100, 500);
            this.btnStart.Name = "btnStart";
            this.btnStart.Size = new System.Drawing.Size(200, 60);
            this.btnStart.TabIndex = 0;
            this.btnStart.Text = "Start";
            this.btnStart.UseVisualStyleBackColor = true;
            // 
            // btnExit
            // 
            this.btnExit.Location = new System.Drawing.Point(500, 500);
            this.btnExit.Name = "btnExit";
            this.btnExit.Size = new System.Drawing.Size(200, 60);
            this.btnExit.TabIndex = 1;
            this.btnExit.Text = "Exit";
            this.btnExit.UseVisualStyleBackColor = true;
            // 
            // Menu
            // 
            this.ClientSize = new System.Drawing.Size(800, 600);
            this.Controls.Add(this.btnExit);
            this.Controls.Add(this.btnStart);
            this.Name = "Menu";
            this.ResumeLayout(false);
            this.BackgroundImage = background;
        }
    }
}
